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HomeSoftware EngineeringWorking with Sprite Sheets in Unity | by Joseph Maurer | Geek...

Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition


Sprites are an important a part of engaged on a sport in Unity. A part of that’s how do you go about slicing a sprite that comprises a number of photos inside it. I’m going to spend a while going by a primary instance of methods to cut up a sprite and hook it as much as an animation 2D platform sport! Let’s get began!

To start out you’ll want to accumulate a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this venture.

As soon as imported into Unity, you’ll have to splice the sprite. You are able to do this in quite a lot of methods, however I counsel beginning by seeing if Unity can routinely determine every of the photographs. To do that, use computerized mode as pictured beneath.

As soon as completed, you will note a lightweight gray field round every of the photographs within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s executed when you’ll be able to develop the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations on your character. In my primary instance, this simply concerned swapping the sprites on every doable state to be the proper picture.

Professional tip: Expose a lot of variables inside your Animator in order that it’s straightforward to inform your participant methods to transfer!

And you then’re executed! You now have a simple technique to management your participant in code so as to make a cool sport!

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